For this project, I chose the "Demake" option, and decided to demake the 2010 action role-playing game, Fallout: New Vegas. I focused on a narrow implementation of combat and basic puzzle-solving inspired by the storyline. I implemented the verbs of "shoot", "activate" and "move", and developed them alongside the enemies of the game.

Questions for playtesters:

1) Is the flow of the game understandable? I.e. does the progression make sense, and do the objects/enemies/actions in game work as you would expected them to?

2) Is the game's combat system fun? If so, why? If not, how could it be improved?

Published 28 days ago
StatusPrototype
PlatformsHTML5
Authorkaiyem

Download

Download
game.pocket 128 kB
Download
rom.zip 173 kB

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