[Controls: D-pad is mapped to arrow keys, A button mapped to Z key, B button (unused) mapped to X key.]

Demo of Switchbox, a small puzzle project made in GB Studio. I chose to make this in a new world rather than demake another game. I chose to develop the verb "switch". In earlier builds of the game, this verb was implemented as a way to control the character via on-screen switches, but it has since been changed to be switches in the world that the character must interact with.

Two questions:

1) How easy is it to understand the game at first glance, and is there anything that should be explained better visually?

2) Is the verb fun, and does the second scene provide enough challenge, or should i develop the verb in a different way?

Download

Download
game.pocket 128 kB

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